The Blog

House_model_03

17332-281B_front_01

House_model_02

17332-291B_front

House_model _01

17332-292B17332-292B_front

House model

17332-301C_front copy

Hair Test C4d

 

Experimenting with Hair in Cinema 4D

Screen Shot 2014-09-24 at 11.36.09

Screen Shot 2014-09-24 at 11.45.56

Screen Shot 2014-09-24 at 11.46.53

Screen Shot 2014-09-24 at 11.48.37

USS John C Stennis

This images are some of Work in Progress of USS John C Stennis created in MAYA at Escape Studio tok me aver 3 month to get it right i now i have to do the texturing.

070206-N-0684R-365

USS_John_C_Stennis_01 USS_John_C_Stennis_02 USS_John_C_Stennis_03 USS_John_C_Stennis_04 USS_John_C_Stennis

Screen Shot 2014-09-19 at 11.33.31

Screen Shot 2014-09-19 at 11.33.38

Screen Shot 2014-09-19 at 11.33.44

Screen Shot 2014-09-19 at 11.33.51

Screen Shot 2014-09-19 at 11.33.56

Screen Shot 2014-09-19 at 11.34.06

Screen Shot 2014-09-19 at 11.34.16

Screen Shot 2014-09-19 at 11.34.21

Screen Shot 2014-09-19 at 11.34.26

USS John C Stennis

uss_john_c_stennis

Hydrant WIP

This images are some of Work in Progress of hydrant model created in MAYA at Escape Studio

Hydrant copy

hydrant

Screen Shot 2014-09-19 at 10.09.04

Screen Shot 2014-09-19 at 10.09.21

 

 

Screen Shot 2014-09-19 at 10.09.30

Facial Expression – Practical Work 2

One of the work that i have been working on is Projecting animated Facial Expression into human head.

Facial Projection from Shkelzen Kernaja on Vimeo

Image 1

Facial_projection

 

 

Image 2

Facial_projection_2

Image 3

Facial_projection_3

 

Image 4

 

Facial_projection_4

I had great inspiration ‘Projection Mapping On A Human Face’

Chase No Face / BELL from Francisco Zamorano on Vimeo.

A music video for BELL
bellinspace.com

Visuals by Zach Lieberman, Francisco Zamorano, Andy Wallace, and Michelle Calabro.

(note: no post-production effects were used in this video. everything on the face is happening in real-time, via hacked Kinect, laptop and LED projector. It’s built using FaceTracker code from Jason Saragih)

some making of shots:
vimeo.com/​26704695

 

Projection mapping is one of those techniques whose popularity is only increasing with time, and its ubiquitous nature has brought about some interesting and inventive examples. For example, we’ve seen buildings come alive, interiors decorated, illuminated architectural scale models, and factories transform into theaters all meticulously planned and executed. Now we can add the latest music video from Brooklyn-based musician BELL to the ever growing list of novelty uses. It takes the human form as its canvas specifically lead vocalist Olga Bell’s face.

The video for “Chase No Face,” directed by Francisco Zamorano with visuals from Zach Lieberman, Andy Wallace, and Michelle Calabro, was made using a hacked Kinect, an LED projector, openFrameworks, a laptop and Jason Saragih’s FaceTracker code.

In the video, the projection mappings all happen in real-time, giving a rather

interesting and charming appearance to the video. As the augmented animations start dancing across Bell’s face, we’re drawn to the way they cling to the contours of her features, highlighting her lips, cheeks, eyes, etc. Using the singer’s face in this way enabled Zamorano to play around with the FaceTracker software in a way we haven’t seen yet, while adding emphasis to the lyrics and generating some playful yet precise footage. The end result looks simple yet entertaining.

Korean Rapper Yumdda Raises The Bar On Face Projections

Known for being MTV Korea’s funky and outspoken VJ, rapper Yumdda returns to the studio after a five-year hiatus to lay down some much- anticipated new music.
The music video for “Raise It Up” demonstrates a visual experiment that leaves an uncanny and rather in your face impression. The video, shot in a single take with an added layer of projection, draws you in so much so that you may have to watch a couple times to catch all his facial expressions. Watching multiple layers of Yumdda rap simultaneously makes it seem like we’re watching all his multiple personalities unravel.

Facial Expression – Practical Work

An Visualisation Method of Music Impression in Facial Expression to Represent Emotion.
In an attempt to provide a clear assessment of the theory that a physical facial change, involving only certain facial muscles, can result in an emotion. The visualisation method of music impression in facial expression to represent emotion. This method can measure the relationship between each impression of music data and face expression. This method can composite facial expression corresponding to impressions of a music data. Facial expression is one of nonverbal behaviors. The facial expression is important as media that convey various emotions effectively.

Facial Expression from Shkelzen Kernaja on Vimeo.

 

 

 

Facial Expression- Projection Mapping from Shkelzen Kernaja on Vimeo.

A study of facial expression in visual effect focusing on sound / adding sound. Can 3D workflow effectively inform how sound stimulate facial Anatomy?
I am interest how facial muscles react to the sound using different instruments and how muscle work. One of the works that influenced me is Duchenne of Boulogne, Duchenne wanted to determine how the muscles in the human face produce facial expressions, which he believed to be directly linked to the soul of man.
My attempt is to demonstrate emotions as well as individual muscles actions by using clean sounding instruments, and then we listen to it in order to incorporate different feelings and emotions to the character.

Some screen shot of my work of facial Projection.

Image 1.

Facial_projection_head

Image 2.

Facial_projection_head_2

Image 3

Facial_projection_head_3

Image 4

Facial_projection_head_4

Image 5

Facial_projection_head_5

Final ‘Facial Expression- Projection Mapping’

 

Facial Expression- Projection Mapping from Shkelzen Kernaja on Vimeo.

A study of facial expression in visual effect focusing on sound / adding sound. Can 3D workflow effectively inform how sound stimulate facial Anatomy?
I am interest how facial muscles react to the sound using different instruments and how muscle work. One of the works that influenced me is Duchenne of Boulogne, Duchenne wanted to determine how the muscles in the human face produce facial expressions, which he believed to be directly linked to the soul of man.
My attempt is to demonstrate emotions as well as individual muscles actions by using clean sounding instru- ments, and then we listen to it in order to incorporate different feelings and emotions to the character.